Innovation In Music 2013


Artist | Technology | Production | Industry

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Conference Scope - Innovation In Music 2013
4-6 December 2013, York, UK

Innovation in Music seeks to welcome academics, artists, producers, engineers, music industry professionals and manufacturers to come together and submit abstracts or proposals for consideration on a wide range of topics including:

Innovative Music Creation:
  • Novel approaches to performance and composition, either electric or acoustic, and electroacoustic
  • Innovative instrument design
  • Algorithmic systems
  • Progressive AV Installations

  • Technology Innovation:
  • New hybrid systems and approaches
  • Interface design and control
  • Software bricolage

  • Music Production: - Past, Future and Present
  • Current trend towards HD Delivery
  • Novel historical perspectives
  • Techniques
  • Ontology of music production
  • Future concepts

  • Music Business Innovations:
  • Discussions for the future of digital delivery
  • Music business models
  • DIY culture
  • Revenue: from now to then
  • Implications of iTunes Radio

  • Knowledge Transfer between Music Industry and Academia:
  • Opportunity for dissemination of best practice collaborations
  • Discussion fora for symbiosis
  • Specialist Panels

  • Sound Engineering:
  • Developments in live music sound
  • The impact of modeling technologies, BSS and automated mixing on future practice
  • Multi-channel recording and playback; its future in realism and in art
  • Installation innovation

  • Mastering:
  • R-128 and beyond - loudness standards and issues
  • Mastering innovation and practices
  • The future for the Mastering house, post-CD

  • Post-production & Sound Design Innovation:
  • Future synthesis
  • 3D audio; its implementation and its implications

  • Games Music & Sound Design:
  • New perspectives and integration
  • The evolution of stochastic audio playback
  • The implications of future media
  • Taxonomy of sound design for games
  • Niche and cultural identity

  • Cross-disciplinary themes are particularly welcome, purely for example:
  • Google Glass in music; discuss.
  • How future (re)production approaches might exploit tablet OS developments, with associated implications for copyright protection and listener experience.
  • The relationship between, and interaction of, audio engineering system design and beta-testing with practitioners of different cultural and experiential backgrounds.
  • How gesture-detection and sophisticated novel instruments such as the Eigenharp might influence studio praxis and subsequent interaction with the compositional process.
  • The headphone listening experience is increasingly widespread via portable devices. What are the implications of this for each stage of the production chain, their interaction and the requirements for the headphones of the future?


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